Pixel art for game developers / by Daniel Silber
Publisher: Boca Raton : CRC Press, [2016]Description: xviii, 238 pages : color illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 9781482252309
- T385 .S527 2016
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | T385 .S527 2016 (Browse shelf(Opens below)) | 1 | Available | 33039001387702 |
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T385 .C5735 2014 Computer graphics : principles and practice / | T385 .C68 2013 Microsoft PowerPoint 2013 step by step / | T385 .G692442 2013 The illustrated Autocad quick reference for 2013 and beyond / | T385 .S527 2016 Pixel art for game developers / | T385 .S75836 2013 The Adobe Illustrator CS6 Wow! book : hundreds of tips, tricks, and techniques from top Illustrator artists / | T785 .B1 G45 1995 1939, the lost world of the Fair / | T803 .D6 E54 2010 Eiffel's tower : and the World's Fair where Buffalo Bill beguiled Paris, the artists quarreled, and Thomas Edison became a count / |
"An AK Peters Book"--Cover
"Version date: 20150618"--Title page verso
Includes bibliographical references (pages 227-228) and index
Why pixel art? -- Pixel art : the technology of yesterday...today! -- Who am I and why do I know so much about pixel art? -- Software : set up your working environment -- Making pixel art : doing lines -- Coloring inside the lines -- Drawing secrets revealed : it's all smoke and mirrors -- Animating pixels : the shock and horror of being flashed by a pixel -- Tiled backgrounds -- You're doing it wrong : things to avoid -- Interviews with game developers -- Resources -- Afterword : Some thoughts on why I wrote this book
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