NMC Library

Pixel art for game developers / (Record no. 32807)

MARC details
000 -LEADER
fixed length control field 01634cam a2200349 i 4500
001 - CONTROL NUMBER
control field 907196277
003 - CONTROL NUMBER IDENTIFIER
control field OCoLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190729110351.0
019 ## -
-- 930014149
-- 953000304
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 150328s2016 flua b 001 0 eng c
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781482252309
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)907196277
Canceled/invalid control number (OCoLC)930014149
-- (OCoLC)953000304
040 ## - CATALOGING SOURCE
Original cataloging agency BTCTA
Language of cataloging eng
Description conventions rda
Transcribing agency BTCTA
Modifying agency YDXCP
-- UPM
-- OCLCF
-- BDX
-- CDX
-- TXI
042 ## - AUTHENTICATION CODE
Authentication code pcc
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number T385
Item number .S527 2016
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Silber, Daniel,
245 00 - TITLE STATEMENT
Title Pixel art for game developers /
Statement of responsibility, etc. by Daniel Silber
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE
Place of production, publication, distribution, manufacture Boca Raton :
Name of producer, publisher, distributor, manufacturer CRC Press,
Date of production, publication, distribution, manufacture, or copyright notice [2016]
300 ## - PHYSICAL DESCRIPTION
Extent xviii, 238 pages :
Other physical details color illustrations ;
Dimensions 24 cm
336 ## - CONTENT TYPE
Content type term text
Content type code txt
Source rdacontent
337 ## - MEDIA TYPE
Media type term unmediated
Media type code n
Source rdamedia
338 ## - CARRIER TYPE
Carrier type term volume
Carrier type code nc
Source rdacarrier
500 ## - GENERAL NOTE
General note "An AK Peters Book"--Cover
500 ## - GENERAL NOTE
General note "Version date: 20150618"--Title page verso
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (pages 227-228) and index
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Why pixel art? -- Pixel art : the technology of yesterday...today! -- Who am I and why do I know so much about pixel art? -- Software : set up your working environment -- Making pixel art : doing lines -- Coloring inside the lines -- Drawing secrets revealed : it's all smoke and mirrors -- Animating pixels : the shock and horror of being flashed by a pixel -- Tiled backgrounds -- You're doing it wrong : things to avoid -- Interviews with game developers -- Resources -- Afterword : Some thoughts on why I wrote this book
596 ## -
-- 1
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer graphics
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Design
948 ## - LOCAL PROCESSING INFORMATION (OCLC); SERIES PART DESIGNATOR (RLIN)
Series part designator, SPT (RLIN) u608018
903 ## - LOCAL DATA ELEMENT C, LDC (RLIN)
a 32807
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Copy number Koha item type
    Library of Congress Classification     Stacks 06/19/2018   T385 .S527 2016 33039001387702 08/15/2023 1 Book

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