Pixel art for game developers / by Daniel Silber
Publisher: Boca Raton : CRC Press, [2016]Description: xviii, 238 pages : color illustrations ; 24 cmContent type:- text
- unmediated
- volume
- 9781482252309
- T385 .S527 2016
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | T385 .S527 2016 (Browse shelf(Opens below)) | 1 | Available | 33039001387702 |
"An AK Peters Book"--Cover
"Version date: 20150618"--Title page verso
Includes bibliographical references (pages 227-228) and index
Why pixel art? -- Pixel art : the technology of yesterday...today! -- Who am I and why do I know so much about pixel art? -- Software : set up your working environment -- Making pixel art : doing lines -- Coloring inside the lines -- Drawing secrets revealed : it's all smoke and mirrors -- Animating pixels : the shock and horror of being flashed by a pixel -- Tiled backgrounds -- You're doing it wrong : things to avoid -- Interviews with game developers -- Resources -- Afterword : Some thoughts on why I wrote this book
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