Pixel art for game developers /
Silber, Daniel,
Pixel art for game developers / by Daniel Silber - xviii, 238 pages : color illustrations ; 24 cm
"An AK Peters Book"--Cover "Version date: 20150618"--Title page verso
Includes bibliographical references (pages 227-228) and index
Why pixel art? -- Pixel art : the technology of yesterday...today! -- Who am I and why do I know so much about pixel art? -- Software : set up your working environment -- Making pixel art : doing lines -- Coloring inside the lines -- Drawing secrets revealed : it's all smoke and mirrors -- Animating pixels : the shock and horror of being flashed by a pixel -- Tiled backgrounds -- You're doing it wrong : things to avoid -- Interviews with game developers -- Resources -- Afterword : Some thoughts on why I wrote this book
9781482252309
Computer graphics
Computer games--Design
T385 / .S527 2016
Pixel art for game developers / by Daniel Silber - xviii, 238 pages : color illustrations ; 24 cm
"An AK Peters Book"--Cover "Version date: 20150618"--Title page verso
Includes bibliographical references (pages 227-228) and index
Why pixel art? -- Pixel art : the technology of yesterday...today! -- Who am I and why do I know so much about pixel art? -- Software : set up your working environment -- Making pixel art : doing lines -- Coloring inside the lines -- Drawing secrets revealed : it's all smoke and mirrors -- Animating pixels : the shock and horror of being flashed by a pixel -- Tiled backgrounds -- You're doing it wrong : things to avoid -- Interviews with game developers -- Resources -- Afterword : Some thoughts on why I wrote this book
9781482252309
Computer graphics
Computer games--Design
T385 / .S527 2016