Player and avatar : the affective potential of videogames / David Owen.
Series: Studies in gamingPublisher: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2017]Description: vii, 230 pages ; 23 cmContent type:- text
- unmediated
- volume
- 9781476667195 (softcover : alk. paper)
- 794.8 23
- GV1469.3 .O94 2017
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | GV1469.3 .O94 2017 (Browse shelf(Opens below)) | 1 | Available | 33039001429942 |
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GV1469.3 .M55 2012 Playing along : digital games, YouTube, and virtual performance / | GV1469.3 .N47 2008 Playing with videogames / | GV1469.3 .N484 2017 Atari age : the emergence of video games in America / | GV1469.3 .O94 2017 Player and avatar : the affective potential of videogames / | GV1469.3 .R55 2011 Glued to games : how video games draw us in and hold us spellbound / | GV1469.32 .A55 2015 I am error : the Nintendo family computer/entertainment system platform / | GV1469.34.A97 Q56 2017 Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against online hate / |
Includes bibliographical references and index.
"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- Provided by publisher.
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