Player and avatar : the affective potential of videogames / David Owen.
Series: Studies in gamingPublisher: Jefferson, North Carolina : McFarland & Company, Inc., Publishers, [2017]Description: vii, 230 pages ; 23 cmContent type:- text
- unmediated
- volume
- 9781476667195 (softcover : alk. paper)
- 794.8 23
- GV1469.3 .O94 2017
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | GV1469.3 .O94 2017 (Browse shelf(Opens below)) | 1 | Available | 33039001429942 |
Includes bibliographical references and index.
"The author explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate--the avatar. Gamer and avatar are analyzed as a cybernetic coupling whose dynamics suggest a fulfillment of dramatist Atonin Artaud's vision of the "body without organs.""-- Provided by publisher.
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