Gaming lives in the twenty-first century : literate connections / edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
Publication details: New York : Palgrave, 2007.Description: xiii, 273 p. ; 24 cmISBN:- 1403972192 (alk. paper)
- 1403972206 (alk. paper)
- 794.8 22
- GV1469.3 .G43 2007
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
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Book | NMC Library | Stacks | GV1469.3 .G43 2007 (Browse shelf(Opens below)) | 1 | Available | 33039001014231 |
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GV1469.3 .C645 2009 Philosophy through video games / | GV1469.3 .D55 2011 The golden age of video games : the birth of a multi-billion dollar industry / | GV1469.3 .E78 2017 Bit by bit : how video games transformed our world / | GV1469.3 .G43 2007 Gaming lives in the twenty-first century : literate connections / | GV1469.3 .G44 2007 What video games have to teach us about learning and literacy / | GV1469.3 .G74 2013 Virtual ascendance : how videogames took over the world / | GV1469.3 .K38 2016 How games move us : emotion by design / |
Includes bibliographical references and index.
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