Gaming lives in the twenty-first century : literate connections /
Gaming lives in the twenty-first century : literate connections /
edited by Cynthia L. Selfe and Gail E. Hawisher ; foreword by James P. Gee.
- New York : Palgrave, 2007.
- xiii, 273 p. ; 24 cm.
Includes bibliographical references and index.
1403972192 (alk. paper) 1403972206 (alk. paper)
2006049826
Video games--Psychological aspects.
Video games--Social aspects.
Computer games--Psychological aspects.
Computer games--Social aspects.
Learning, Psychology of.
Visual literacy.
GV1469.3 / .G43 2007
794.8
Includes bibliographical references and index.
1403972192 (alk. paper) 1403972206 (alk. paper)
2006049826
Video games--Psychological aspects.
Video games--Social aspects.
Computer games--Psychological aspects.
Computer games--Social aspects.
Learning, Psychology of.
Visual literacy.
GV1469.3 / .G43 2007
794.8