Ready player two : women gamers and designed identity / Shira Chess.
Publisher: Minneapolis : University of Minnesota Press, [2017]Description: xiii, 223 pages : illustrations ; 22 cmContent type:- text
- unmediated
- volume
- 9781517900687 (hc : alk. paper)
- 9781517900694 (pb : alk. paper)
- 794.8 23
- GV1469.34.P79 C44 2017
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | GV1469.34 .P79 C44 2017 (Browse shelf(Opens below)) | 1 | Available | 33039001429306 |
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GV1469.34 .E86 U65 2019 Understanding esports : an introduction to the global phenomenon / | GV1469.34 .P79 B76 2008 Videogames and education / | GV1469.34 .P79 C35 2011 In-game : from immersion to incorporation / | GV1469.34 .P79 C44 2017 Ready player two : women gamers and designed identity / | GV1469.34 .P79 M33 2015 Getting gamers : the psychology of video games and their impact on the people who play them / | GV1469.34 .S52 B86 2017 Power play : how video games can save the world / | GV1469.34 .S52 C65 2018 Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture / |
Includes bibliographical references (pages 197-207) and index.
Introduction: contextualizing player two -- Playing with identity -- Playing with time -- Playing with emotions -- Playing with consumption -- Playing with bodies -- Conclusion: the playful is political.
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