Bit by bit : how video games transformed our world / Andrew Ervin.
Publisher: New York : Basic Books, [2017]Description: viii, 290 pages ; 22 cmContent type:- text
- unmediated
- volume
- 9780465039708 (hardback)
- 794.8 23
- GV1469.3 .E78 2017
- GAM013000 | ART023000
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | GV1469.3 .E78 2017 (Browse shelf(Opens below)) | 1 | Available | 33039001424968 |
Browsing NMC Library shelves, Shelving location: Stacks Close shelf browser (Hides shelf browser)
GV1469.3 .B55 2010 Extra lives : why video games matter / | GV1469.3 .C645 2009 Philosophy through video games / | GV1469.3 .D55 2011 The golden age of video games : the birth of a multi-billion dollar industry / | GV1469.3 .E78 2017 Bit by bit : how video games transformed our world / | GV1469.3 .G43 2007 Gaming lives in the twenty-first century : literate connections / | GV1469.3 .G44 2007 What video games have to teach us about learning and literacy / | GV1469.3 .G74 2013 Virtual ascendance : how videogames took over the world / |
"Charting the material and technological history of video games, from the 1950s to the present"-- Provided by publisher.
Includes bibliographical references and index.
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