Power play : how video games can save the world / Asi Burak and Laura Parker.
Publisher: New York : St. Martin's Press, [2017]Edition: First EditionDescription: xiv, 258 pages ; 22 cmContent type:- text
- unmediated
- volume
- 9781250089335 (hardcover)
- 794.8 23
- GV1469.34.S52 B86 2017
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | GV1469.34 .S52 B86 2017 (Browse shelf(Opens below)) | 1 | Available | 33039001407302 |
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GV1469.34 .P79 C35 2011 In-game : from immersion to incorporation / | GV1469.34 .P79 C44 2017 Ready player two : women gamers and designed identity / | GV1469.34 .P79 M33 2015 Getting gamers : the psychology of video games and their impact on the people who play them / | GV1469.34 .S52 B86 2017 Power play : how video games can save the world / | GV1469.34 .S52 C65 2018 Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture / | GV1469.34 .S52 D94 2009 Games of empire : global capitalism and video games / | GV1469.34 .S52 G45 2018 Gamer nation : the rise of modern gaming and the compulsion to play again / |
Includes bibliographical references and index.
Introduction -- Part 1. Not playing around anymore: Video games to enhance our understanding of the world, and each other -- Part 2. From Riyadh to Nairobi: Games that explore pressing social issues from around the world -- Part 3. From the lab to the screen: Games that aim to solve long-standing scientific and medical problems -- Part 4. The tools of a new generation: Celebrating a new breed of young game designers.
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