How games move us : emotion by design / Katherine Isbister.
Series: Playful thinkingPublisher: Cambridge, MA : MIT Press, 2016Description: pages cmContent type:- text
- unmediated
- volume
- 9780262034265 (hardcover : alk. paper)
- 794.8 23
- GV1469.3 .K38 2016
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | GV1469.3 .K38 2016 (Browse shelf(Opens below)) | 1 | Available | 33039001399129 |
Browsing NMC Library shelves, Shelving location: Stacks Close shelf browser (Hides shelf browser)
GV1469.3 .G43 2007 Gaming lives in the twenty-first century : literate connections / | GV1469.3 .G44 2007 What video games have to teach us about learning and literacy / | GV1469.3 .G74 2013 Virtual ascendance : how videogames took over the world / | GV1469.3 .K38 2016 How games move us : emotion by design / | GV1469.3 .L54 2016 Good luck have fun : the rise of eSports / | GV1469.3 .M43 2002 The medium of the video game / | GV1469.3 .M55 2012 Playing along : digital games, YouTube, and virtual performance / |
Includes bibliographical references and index.
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