Becoming a video game artist : from portfolio design to landing the job / John Pearl.
Publisher: Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2017]Description: pages cmContent type:- text
- unmediated
- volume
- 9781138824935 (alk. paper)
- 776 23
- N7433.8 .P42 2017
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | N7433.8 .P42 2017 (Browse shelf(Opens below)) | 1 | Available | 33039001404531 |
General concepts and skills -- Introduction to being an animator -- Introduction to being a character artist -- Introduction to being a concept artist -- Introduction to being an environment artist -- Introduction to being technical artist -- Introduction to being a user interface artist -- Introduction to being a visual effects artist -- General portfolio theory and application -- Crafting an animation portfolio -- Crafting a character art portfolio -- Crafting an concept art portfolio -- Crafting an environmental art portfolio -- Crafting a technical art portfolio -- Crafting a user interface artist portfolio -- Crafting a visual effects art portfolio -- Application and interviewing.
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