Families at play : connecting and learning through video games / Sinem Siyahhan and Elisabeth Gee.
Series: The John D. and Catherine T. MacArthur Foundation series on digital media and learningPublisher: Cambridge, MA : The MIT Press, 2018Description: xii, 200 pages ; 24 cmContent type:- text
- unmediated
- volume
- 9780262037464 (hardcover : alk. paper)
- Play 2 Connect
- Play to Connect
- 794.8 23
- GV1469.34.S52 S59 2018
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | GV1469.34 .S52 S59 2018 (Browse shelf(Opens below)) | 1 | Available | 33039001456101 |
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GV1469.34 .S52 C65 2018 Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture / | GV1469.34 .S52 D94 2009 Games of empire : global capitalism and video games / | GV1469.34 .S52 G45 2018 Gamer nation : the rise of modern gaming and the compulsion to play again / | GV1469.34 .S52 S59 2018 Families at play : connecting and learning through video games / | GV1469.34 .S63 G85 2014 Game after : a cultural study of video game afterlife / | GV1469.34 .V56 G76 2016 Assassination generation : video games, aggression, and the psychology of killing / | GV1469.34 .V56 M37 2017 Moral combat : why the war on violent video games is wrong / |
Includes bibliographical references (page [187]-195) and index.
A new perspective on games and families -- Strengthening family relations -- Family learning and video games -- Understanding oneself, each other, and the world -- Developing a learning culture through gaming -- Designing for intergenerational play.
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