The golden age of video games : the birth of a multi-billion dollar industry / Roberto Dillon.
Publication details: Boca Raton, FL : A K Peters/CRC Press, c2011.Description: xxvi, 183 p. : ill. (some col.) ; 24 cmISBN:- 9781439873236 (pbk.)
- 794.8 22
- GV1469.3 .D55 2011
- COM012040
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
---|---|---|---|---|---|---|---|---|
Book | NMC Library | Stacks | GV1469.3 .D55 2011 (Browse shelf(Opens below)) | 1 | Available | 33039001186609 |
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GV1469.3 .A7656 2012 The art of video games : from Pac-Man to mass effect / | GV1469.3 .B55 2010 Extra lives : why video games matter / | GV1469.3 .C645 2009 Philosophy through video games / | GV1469.3 .D55 2011 The golden age of video games : the birth of a multi-billion dollar industry / | GV1469.3 .E78 2017 Bit by bit : how video games transformed our world / | GV1469.3 .G43 2007 Gaming lives in the twenty-first century : literate connections / | GV1469.3 .G44 2007 What video games have to teach us about learning and literacy / |
"With a foreword by Ted Dabney"--on cover.
Includes bibliographical references (p. 171-172) and index.
Machine generated contents note: Part I -- The Beginning -- The Firs: Commercial Game and the First Home Console -- Atari, Pong, and the Jackals -- Pong Goes Home -- Home Consoles -- Meanwhile, in Japan... -- Computers Go Home Too! -- Games That Pushed Boundaries I -- Part II -- 1983: The Crash -- Computers, Computers, Computers -- Atari and Commodore: from Here, Where? -- Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario -- New Competition: the Sega Master System -- Games That Pushed Boundaries II -- Part III -- The Beginning of a New Era -- New Generations with Some of the Same Old Problems -- 1991: Sony and Nintendo? -- The PC Becomes Gaming Mature -- Games That Pushed Boundaries III -- Epilogue -- Game Over -- Press Start to Continue.
"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--Provided by publisher.
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