Extra lives : why video games matter / Tom Bissell.
Publication details: New York : Vintage Books, c2011.Edition: 1st Vintage Books edDescription: xiv, 242 p. ; 21 cmISBN:- 9780307474315 (pbk.)
- GV1469.3 .B55 2010
Item type | Current library | Shelving location | Call number | Copy number | Status | Date due | Barcode | |
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Book | NMC Library | Stacks | GV1469.3 .B55 2010 (Browse shelf(Opens below)) | 1 | Available | 33039001166759 |
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GV1469.17 .S63 F76 1998 From Barbie to Mortal Kombat : gender and computer games / | GV1469.27 .D55 2008 Digital culture, play, and identity : a World of Warcraft reader / | GV1469.3 .A7656 2012 The art of video games : from Pac-Man to mass effect / | GV1469.3 .B55 2010 Extra lives : why video games matter / | GV1469.3 .C645 2009 Philosophy through video games / | GV1469.3 .D55 2011 The golden age of video games : the birth of a multi-billion dollar industry / | GV1469.3 .E78 2017 Bit by bit : how video games transformed our world / |
Includes index.
Fallout -- Headshots -- The unbearable lightness of games -- The grammar of fun -- Littlebigproblems -- Braided -- Mass effects -- Far cries -- Grand thefts.
A personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art, and their habit-forming appeal while considering how he has neglected his professional and social responsibilities in favor of gaming activities.
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