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Game sound : an introduction to the history, theory, and practice of video game music and sound design / Karen Collins.

By: Publication details: Cambridge, Mass. : MIT Press, c2008.Description: x, 200 p. : ill. ; 24 cmISBN:
  • 9780262033787 (hardcover : alk. paper)
Subject(s): DDC classification:
  • 781.5/4 22
LOC classification:
  • ML3540.7 .C65 2008
Online resources:
Contents:
Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
Holdings
Item type Current library Shelving location Call number Copy number Status Date due Barcode
Book Book NMC Library Stacks ML3540.7 .C65 2008 (Browse shelf(Opens below)) 1 Available 33039001107506

Includes bibliographical references (p. [189]-196) and index.

Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.

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