MARC details
000 -LEADER |
fixed length control field |
03190cam a2200421Ka 4500 |
001 - CONTROL NUMBER |
control field |
on1013826221 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
OCoLC |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20210118140123.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m d |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr cnu---unuuu |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
171202s2018 cau o 000 0 eng d |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
EBLCP |
Language of cataloging |
eng |
Transcribing agency |
EBLCP |
Modifying agency |
N$T |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781484232316 |
Qualifying information |
(electronic bk.) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1484232313 |
Qualifying information |
(electronic bk.) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
1641455 |
-- |
(N$T) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1013826221 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.73.P98 |
Materials specified |
EBOOK |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
005.13/3 |
Edition number |
23 |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
MAIN |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Johnson, Phillip. |
245 10 - TITLE STATEMENT |
Title |
Make your own Python text adventure : |
Remainder of title |
a guide to learning programming / |
Statement of responsibility, etc. |
Phillip Johnson. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Place of publication, distribution, etc. |
Berkeley, CA : |
Name of publisher, distributor, etc. |
Apress L. P., |
Date of publication, distribution, etc. |
[2018] |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource (156 p.) |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Media type code |
c |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Carrier type code |
cr |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Description based upon print version of record. |
520 ## - SUMMARY, ETC. |
Summary, etc. |
Learn programming with Python by creating a text adventure. This book will teach you the fundamentals of programming, how to organize code, and some coding best practices. By the end of the book, you will have a working game that you can play or show off to friends. You will also be able to change the game and make it your own by writing a different story line, including new items, creating new characters, and more.Make your own Python Text Adventure offers a structured approach to learning Python that teaches the fundamentals of the language, while also guiding the development of the customizable game. The first half of the book introduces programming concepts and Python syntax by building the basic structure of the game. You'll also apply the new concepts in homework questions (with solutions if you get stuck!) that follow each chapter. The second half of the book will shift the focus to adding features to your game and making it more entertaining for the player. Python is often recommended as a first programming language for beginners, and for good reason. Whether you've just decided to learn programming or you've struggled before with vague tutorials, this book will help you get started. What You'll LearnInstall Python and set up a workspaceMaster programming basics and best practices including functions, lists, loops and objectsCreate an interactive adventure game with a customizable worldWho This Book Is ForPeople who have never programmed before or for novice programmers starting out with Python. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Python (Computer program language) |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
COMPUTERS / Programming Languages / Python |
Source of heading or term |
bisacsh |
655 #4 - INDEX TERM--GENRE/FORM |
Genre/form data or focus term |
Electronic books. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version: |
Main entry heading |
Johnson, Phillip |
Title |
Make Your Own Python Text Adventure : A Guide to Learning Programming |
Place, publisher, and date of publication |
Berkeley, CA : Apress L. P.,c2017 |
International Standard Book Number |
9781484232309 |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Materials specified |
EBSCOhost |
Uniform Resource Identifier |
<a href="https://ezp.idm.oclc.org/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1641455">https://ezp.idm.oclc.org/login?url=https://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&db=nlabk&AN=1641455</a> |
938 ## - |
-- |
EBL - Ebook Library |
-- |
EBLB |
-- |
EBL5161000 |
938 ## - |
-- |
EBSCOhost |
-- |
EBSC |
-- |
1641455 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
Ebook |