NMC Library

What video games have to teach us about learning and literacy / (Record no. 14698)

MARC details
000 -LEADER
fixed length control field 01799nam a2200409 a 4500
001 - CONTROL NUMBER
control field 2009280806
003 - CONTROL NUMBER IDENTIFIER
control field DLC
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20190729103638.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 090819s2007 nyu b 001 0 eng c
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2009280806
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781403984531 (pbk.)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1403984530 (pbk.)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)ocn172569526
040 ## - CATALOGING SOURCE
Original cataloging agency YDXCP
Transcribing agency YDXCP
Modifying agency BAKER
-- GRR
-- BWX
-- GK8
-- IGR
-- VP@
-- IQU
-- OCL
-- BTCTA
-- NLGGC
-- DLC
042 ## - AUTHENTICATION CODE
Authentication code pcc
049 ## - LOCAL HOLDINGS (OCLC)
Holding library EY8Z
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.3
Item number .G44 2007
084 ## - OTHER CLASSIFICATION NUMBER
Classification number 81.51
Number source bcl
084 ## - OTHER CLASSIFICATION NUMBER
Classification number 76.30
Number source bcl
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Gee, James Paul.
245 10 - TITLE STATEMENT
Title What video games have to teach us about learning and literacy /
Statement of responsibility, etc. James Paul Gee.
250 ## - EDITION STATEMENT
Edition statement Rev. and updated ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. New York :
Name of publisher, distributor, etc. Palgrave Macmillan,
Date of publication, distribution, etc. 2007.
300 ## - PHYSICAL DESCRIPTION
Extent 249 p. ;
Dimensions 24 cm.
500 ## - GENERAL NOTE
General note "December 2007"--T.p. verso.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc. note Includes bibliographical references (p. [229]-239) and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles.
596 ## -
-- 1
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games
General subdivision Psychological aspects.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Psychological aspects.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Learning, Psychology of.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Visual literacy.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Video games and children.
948 ## - LOCAL PROCESSING INFORMATION (OCLC); SERIES PART DESIGNATOR (RLIN)
Series part designator, SPT (RLIN) u194259
949 ## - LOCAL PROCESSING INFORMATION (OCLC)
h EY8Z
i 33039001110054
903 ## - LOCAL DATA ELEMENT C, LDC (RLIN)
a 14698
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Shelving location Date acquired Total Checkouts Full call number Barcode Date last seen Copy number Koha item type
    Library of Congress Classification     Stacks 06/19/2018   GV1469.3 .G44 2007 33039001110054 06/26/2023 1 Book

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