000 | 03536cam a2200385 i 4500 | ||
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001 | zzv313 b1601530 | ||
003 | OCoLC | ||
005 | 20231214184228.0 | ||
008 | 230213t20232022nyua b 001 0 eng d | ||
020 | _a1324050349 | ||
020 | _a9781324050346 | ||
035 |
_a(OCoLC)1369856503 _z(OCoLC)1318988443 _z(OCoLC)1319076125 |
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040 |
_aOSZ _beng _erda _cOSZ _dYDX _dBDX _dOCLCF _dJHE _dMiTN |
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050 | 4 |
_aBD331 _b.C4925 2022 |
|
100 | 1 |
_aChalmers, David John, _d1966- |
|
245 | 1 | 0 |
_aReality+ : _bvirtual worlds and the problems of philosophy / _cDavid J. Chalmers ; illustrations by Tim Peacock. |
246 | 3 | _aReality plus. | |
246 | 3 | 0 | _aVirtual worlds and the problems of philosophy. |
264 | 1 |
_aNew York, NY : _bW.W. Norton & Company, _c2023. |
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264 | 4 | _c©2022. | |
300 |
_axxiv, 520 pages : _billustrations ; _c21 cm. |
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336 |
_astill image _bsti _2rdacontent. |
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336 |
_atext _btxt _2rdacontent. |
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337 |
_aunmediated _bn _2rdamedia. |
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338 |
_avolume _bnc _2rdacarrier. |
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504 | _aIncludes bibliographical references (pages [471]-503) and index. | ||
505 | 0 | 0 |
_gIntroduction: _tAdventures in technophilosophy -- _gPart 1: _tVirtual worlds. Is this the real life? -- _tWhat is the simulation hypothesis? -- _gPart 2: _tKnowledge. Do we know things? -- _tCan we prove there is an external world? -- _tIs it likely that we're in a simulation? -- _gPart 3: _tReality. What is reality? -- _tIs God a hacker in the next universe up? -- _tIs the universe made of information? -- _tDid simulation create its from bits? -- _gPart 4: _tReal virtual reality. Do virtual reality headsets create reality? -- _tAre virtual reality devices illusion machines? -- _tDoes augmented reality lead to alternative facts? -- _tCan we avoid being deceived by deepfakes? -- _gPart 5: _tMind. How do mind and body interact in a virtual world? -- _tCan there be consciousness in a digital world? -- _tDoes augmented reality extend the mind? -- _gPart 6: _tValue. Can you lead a good life in a virtual world? -- _tDo simulated lives matter? -- _tHow should we build a virtual society? -- _gPart 7: _tFoundations. What do our words mean in virtual worlds? -- _tDo dust clouds run computer programs? -- _tIs reality a mathematical structure? -- _tHave we fallen from the Garden of Eden? -- _tAre we Boltzmann brains in a dream world? |
520 | 3 |
_a"A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality. That's the central thesis of Reality+. In a highly original work of "technophilosophy," David J. Chalmers argues that virtual worlds generated by computers are not second-class worlds. We can live a meaningful life in virtual reality. We may even be living in a computer simulation already-and if we are, that's not so bad. What is reality, anyway? How do we know there's an external world? What's the relation between mind and body? How can we lead a good life? Is there a god? In Reality+, Chalmers conducts a grand tour of philosophy, using virtual worlds to illuminate all of these questions and to provide new answers to many of them. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy and technology for years to come"-- _cProvided by publisher. |
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650 | 0 | _aAugmented reality. | |
650 | 0 | _aPhilosophy. | |
650 | 0 | _aReality. | |
650 | 0 |
_aTechnology _xPhilosophy. |
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650 | 0 | _aVirtual reality. | |
700 | 1 | _aPeacock, Tim, | |
999 |
_c523977 _d523977 |