000 | 01325cam a22003738i 4500 | ||
---|---|---|---|
001 | zbwin0 b1235959 | ||
005 | 20230811095025.0 | ||
008 | 220420s2022 nyu b 000 0 eng | ||
010 | _a2022019115 | ||
020 |
_a9781648960673 _q(paperback) |
||
035 | _a22515522 | ||
040 |
_aDLC _beng _erda _cDLC _dMiTN |
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042 | _apcc | ||
050 | 0 | 0 |
_aTA174 _b.Z56 2022 |
100 | 1 |
_aZimmerman, Eric, _d1969- |
|
245 | 1 | 4 |
_aThe rules we break : _blessons in play, thinking, and design / _cEric Zimmerman.\ |
246 | 3 | 0 | _aLessons in play, thinking, and design. |
250 | _aFirst edtion. | ||
263 | _a2211. | ||
264 | 1 |
_aNew York : _bPrinceton Architectural Press, _c[2022] |
|
300 |
_a207 pages: _billustrations ; _c26 cm. |
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336 |
_astill image _bsti _2rdacontent. |
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336 |
_atext _btxt _2rdacontent. |
||
337 |
_aunmediated _bn _2rdamedia. |
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338 |
_avolume _bnc _2rdacarrier. |
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504 | _aIncludes bibliographical references. | ||
520 |
_a"Games and exercises to help designers understand how people think, how systems work, and how a design process can unfold"-- _cProvided by publisher. |
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650 | 0 | _aCritical thinking. | |
650 | 0 |
_aEngineering design _xTechnique. |
|
650 | 0 | _aGamification. | |
650 | 0 | _aPlay. | |
650 | 0 |
_aSystem design _xTechnique. |
|
650 | 0 | _aThought experiments. | |
999 |
_c523519 _d523519 |