000 02226pam a2200325 i 4500
001 zzv052 b2427560
003 DLC
005 20250109090014.0
008 210909s2022 nyua b 001 0 eng
010 _a 2021038188
020 _a9781324003779
035 _aCPL
040 _aDLC
_beng
_erda
_cDLC
_dIMmBT
_dNjBwBT
_dMiTN
_dUtOrBLW
042 _apcc
050 4 _aGV1312
_b.R643 2022
099 _a794 ROE
100 1 _aRoeder, Oliver,
245 1 0 _aSeven games :
_ba human history /
_cOliver Roeder.
250 _aFirst edition.
264 1 _aNew York, N.Y. :
_bW.W. Norton & Company,
_c[2022]
300 _a306 pages :
_billustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent.
337 _aunmediated
_bn
_2rdamedia.
338 _avolume
_bnc
_2rdacarrier.
504 _aIncludes bibliographical references (pages 285-296) and index.
505 0 _aPrologue -- Introduction -- Checkers -- Chess -- Go -- Backgammon -- Poker -- Scrabble -- Bridge -- Epilogue.
520 _a"A group biography of seven enduring and beloved games, and the story of why-and how-we play them. Checkers, Backgammon, Chess, and Go. Poker, Scrabble, and Bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the behavioral design that make them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai the Master, the last Go champion of Imperial Japan, defending tradition against "modern rationalism"; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the Space Shuttle. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games-and for us. Funny, fascinating and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human"--
_cProvided by publisher.
650 0 _aBoard games
_xHistory.
650 0 _aCard games
_xHistory.
999 _c518202
_d518202