000 01399cam a22003254i 4500
001 2016043311
003 DLC
005 20190729110952.0
008 170103s2017 mnua b s001 0 eng
010 _a 2016043311
020 _a9781517900687 (hc : alk. paper)
020 _a9781517900694 (pb : alk. paper)
042 _apcc
040 _aDLC
_beng
_erda
_cDLC
_dDLC
050 0 0 _aGV1469.34.P79
_bC44 2017
082 0 0 _a794.8
_223
100 1 _aChess, Shira,
245 1 0 _aReady player two :
_bwomen gamers and designed identity /
_cShira Chess.
264 1 _aMinneapolis :
_bUniversity of Minnesota Press,
_c[2017]
300 _axiii, 223 pages :
_billustrations ;
_c22 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 197-207) and index.
505 0 _aIntroduction: contextualizing player two -- Playing with identity -- Playing with time -- Playing with emotions -- Playing with consumption -- Playing with bodies -- Conclusion: the playful is political.
650 0 _aWomen video gamers
_xPsychology.
650 0 _aVideo games
_xDesign
_xPsychological aspects.
650 0 _aWomen
_xIdentity.
776 0 8 _iOnline version:
_aChess, Shira, author.
_tReady player two
_dMinneapolis : University of Minnesota Press, [2017]
_z9781452954998
_w(DLC) 2017005360
999 _c36511
_d36511