000 | 01399cam a22003254i 4500 | ||
---|---|---|---|
001 | 2016043311 | ||
003 | DLC | ||
005 | 20190729110952.0 | ||
008 | 170103s2017 mnua b s001 0 eng | ||
010 | _a 2016043311 | ||
020 | _a9781517900687 (hc : alk. paper) | ||
020 | _a9781517900694 (pb : alk. paper) | ||
042 | _apcc | ||
040 |
_aDLC _beng _erda _cDLC _dDLC |
||
050 | 0 | 0 |
_aGV1469.34.P79 _bC44 2017 |
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 | _aChess, Shira, | |
245 | 1 | 0 |
_aReady player two : _bwomen gamers and designed identity / _cShira Chess. |
264 | 1 |
_aMinneapolis : _bUniversity of Minnesota Press, _c[2017] |
|
300 |
_axiii, 223 pages : _billustrations ; _c22 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references (pages 197-207) and index. | ||
505 | 0 | _aIntroduction: contextualizing player two -- Playing with identity -- Playing with time -- Playing with emotions -- Playing with consumption -- Playing with bodies -- Conclusion: the playful is political. | |
650 | 0 |
_aWomen video gamers _xPsychology. |
|
650 | 0 |
_aVideo games _xDesign _xPsychological aspects. |
|
650 | 0 |
_aWomen _xIdentity. |
|
776 | 0 | 8 |
_iOnline version: _aChess, Shira, author. _tReady player two _dMinneapolis : University of Minnesota Press, [2017] _z9781452954998 _w(DLC) 2017005360 |
999 |
_c36511 _d36511 |