000 01844cam a2200385 i 4500
001 2016056088
003 DLC
005 20190729110952.0
008 170209s2017 txu b 001 0 eng
010 _a 2016056088
020 _a9781942952985 (paperback)
042 _apcc
040 _aDLC
_beng
_erda
_cDLC
_dDLC
050 0 0 _aGV1469.34.V56
_bM37 2017
082 0 0 _a794.8
_223
084 _aSOC022000
_aGAM013000
_aPSY031000
_aSOC051000
_2bisacsh
100 1 _aMarkey, Patrick M.,
245 1 0 _aMoral combat :
_bwhy the war on violent video games is wrong /
_cPatrick M. Markey, Christopher J. Ferguson.
264 1 _aDallas, TX :
_bBenBella Books,
_c[2017]
300 _a248 pages ;
_c23 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references and index.
505 8 _aMachine generated contents note: Level 1: A Brief History of Violent Video Games -- Level 2: Teaching Us to Fear -- Level 3: Science Wars -- Level 4: The Grand Theft Fallacy -- Level 5: The Big Lie about School Shootings -- Level 6: Video Game Addiction -- Level 7: Strong Morals and Fit Bodies -- Level 8: Achievement Unlocked -- Level 9: A Strategy Guide for Parents -- About the Authors.
650 0 _aViolence in video games.
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games
_xPsychological aspects.
650 7 _aSOCIAL SCIENCE / Popular Culture.
_2bisacsh
650 7 _aGAMES / Video & Electronic.
_2bisacsh
650 7 _aPSYCHOLOGY / Social Psychology.
_2bisacsh
650 7 _aSOCIAL SCIENCE / Violence in Society.
_2bisacsh
700 1 _aFerguson, Christopher J.
776 0 8 _iOnline version:
_aMarkey, Patrick M., author.
_tMoral combat
_dDallas, TX : BenBella Books, 2017
_z9781942952992
_w(DLC) 2017006912
999 _c36510
_d36510