000 | 01076cam a2200337 i 4500 | ||
---|---|---|---|
001 | 2016022988 | ||
003 | DLC | ||
005 | 20190729110802.0 | ||
008 | 160803s2017 flu b 001 0 eng | ||
010 | _a 2016022988 | ||
020 | _a9781498781503 (pbk. : alk. paper) | ||
042 | _apcc | ||
040 |
_aDLC _beng _erda _cDLC _dDLC _dMvI |
||
050 | 0 | 0 |
_aGV1469.34.A97 _bS65 2017 |
082 | 0 | 0 |
_a794.8/1536 _223 |
100 | 1 | _aSolarski, Chris, | |
245 | 1 | 0 |
_aInteractive stories and video game art : _ba storytelling framework for game design / _cChris Solarski. |
264 | 1 |
_aBoca Raton, FL : _bTaylor & Francis, _c[2017] |
|
300 |
_axxvii, 192 pages ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aVideo games _xAuthorship. |
|
650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 | _aStorytelling. | |
948 | _au621853 | ||
949 |
_aGV1469.34 .A97 S65 2017 _wLC _c1 _hEY8Z _i33039001425536 |
||
596 | _a1 | ||
903 | _a35272 | ||
999 |
_c35272 _d35272 |