000 01303cam a2200361 i 4500
001 2017002165
003 DLC
005 20190729110755.0
008 170405s2017 nyu b 001 0 eng
010 _a 2017002165
020 _a9780465039708 (hardback)
042 _apcc
040 _aDLC
_beng
_erda
_cDLC
_dDLC
_dMvI
050 0 0 _aGV1469.3
_b.E78 2017
082 0 0 _a794.8
_223
084 _aGAM013000
_aART023000
_2bisacsh
100 1 _aErvin, Andrew,
245 1 0 _aBit by bit :
_bhow video games transformed our world /
_cAndrew Ervin.
264 1 _aNew York :
_bBasic Books,
_c[2017]
300 _aviii, 290 pages ;
_c22 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
520 _a"Charting the material and technological history of video games, from the 1950s to the present"--
_cProvided by publisher.
504 _aIncludes bibliographical references and index.
650 0 _aVideo games
_xHistory.
650 0 _aVideo games
_xTechnological innovations.
776 0 8 _iOnline version:
_aErvin, Andrew, author.
_tBit by bit
_dre01 : Basic Books, 2017
_z9780465096589
_w(DLC) 2017019819
948 _au621796
949 _aGV1469.3 .E78 2017
_wLC
_c1
_hEY8Z
_i33039001424968
596 _a1
903 _a35215
999 _c35215
_d35215