000 01631nam a22003738i 4500
001 2016004243
003 DLC
005 20190729110545.0
008 160201s2016 nyu 000 0 eng
010 _a 2016004243
020 _a9781634506571 (hardcover : alk. paper)
020 _z9781634506588 (Ebook)
040 _aDLC
_beng
_erda
_cDLC
_dMvI
042 _apcc
050 0 0 _aGV1469.3
_b.L54 2016
082 0 0 _a794.8
_223
100 1 _aLi, Roland.
245 1 0 _aGood luck have fun :
_bthe rise of eSports /
_cby Roland Li.
250 _aFirst Edition.
263 _a1606
264 1 _aNew York :
_bSkyhorse Publishing,
_c[2016]
300 _apages cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
505 0 _aPre-Game: Why video games matter -- The Evil Genius: Alex Garfield and the rise of North America -- The Emperor of Seoul: Boxer and Brood War -- Nuclear Launch Detected: Starcraft II explodes -- Stream Dreams: The rise of Twitch -- A Challenger appears: League of Legends ascends -- Your Princess is in an inferior castle: Gender and diversity inequality -- Capital Flood: Gambling and the funding surge -- BADBOYS: The new EG -- The Battle for $18 Million: The International 5.
650 0 _aVideo games
_xCompetitions.
653 0 _aeSports.
776 0 8 _iOnline version:
_aLi, Roland.
_tGood luck have fun
_bFirst Edition.
_dNew York : Skyhorse Publishing, [2016]
_z9781634506588
_w(DLC) 2016005862
948 _au613436
949 _aGV1469.3 .L54 2016
_wLC
_c1
_hEY8Z
_i33039001399202
596 _a1
903 _a33927
999 _c33927
_d33927