000 01075nam a22003618i 4500
001 2015038398
003 DLC
005 20190729110544.0
008 160211s2016 mau b 001 0 eng
010 _a 2015038398
020 _a9780262034265 (hardcover : alk. paper)
040 _aDLC
_beng
_erda
_cDLC
_dDLC
_dMvI
042 _apcc
050 0 0 _aGV1469.3
_b.K38 2016
082 0 0 _a794.8
_223
100 1 _aIsbister, Katherine.
245 1 0 _aHow games move us :
_bemotion by design /
_cKatherine Isbister.
263 _a1604
264 1 _aCambridge, MA :
_bMIT Press,
_c2016.
300 _apages cm.
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
490 0 _aPlayful thinking
504 _aIncludes bibliographical references and index.
650 0 _aVideo games
_xDesign.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aComputer games
_xPsychological aspects.
948 _au613428
949 _aGV1469.3 .K38 2016
_wLC
_c1
_hEY8Z
_i33039001399129
596 _a1
903 _a33919
999 _c33919
_d33919