000 | 01075nam a22003618i 4500 | ||
---|---|---|---|
001 | 2015038398 | ||
003 | DLC | ||
005 | 20190729110544.0 | ||
008 | 160211s2016 mau b 001 0 eng | ||
010 | _a 2015038398 | ||
020 | _a9780262034265 (hardcover : alk. paper) | ||
040 |
_aDLC _beng _erda _cDLC _dDLC _dMvI |
||
042 | _apcc | ||
050 | 0 | 0 |
_aGV1469.3 _b.K38 2016 |
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 | _aIsbister, Katherine. | |
245 | 1 | 0 |
_aHow games move us : _bemotion by design / _cKatherine Isbister. |
263 | _a1604 | ||
264 | 1 |
_aCambridge, MA : _bMIT Press, _c2016. |
|
300 | _apages cm. | ||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
490 | 0 | _aPlayful thinking | |
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aVideo games _xDesign. |
|
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 |
_aComputer games _xPsychological aspects. |
|
948 | _au613428 | ||
949 |
_aGV1469.3 .K38 2016 _wLC _c1 _hEY8Z _i33039001399129 |
||
596 | _a1 | ||
903 | _a33919 | ||
999 |
_c33919 _d33919 |