000 | 01773cam a22003378i 4500 | ||
---|---|---|---|
001 | 19139913 | ||
003 | MiTN | ||
005 | 20190729110535.0 | ||
008 | 160617s2017 flu 000 0 eng | ||
010 | _a 2016024612 | ||
020 | _a9781138824935 (alk. paper) | ||
040 |
_aDLC _beng _cDLC _erda |
||
042 | _apcc | ||
050 | 0 | 0 |
_aN7433.8 _b.P42 2017 |
082 | 0 | 0 |
_a776 _223 |
100 | 1 | _aPearl, John, | |
245 | 1 | 0 |
_aBecoming a video game artist : _bfrom portfolio design to landing the job / _cJohn Pearl. |
263 | _a1609 | ||
264 | 1 |
_aBoca Raton : _bTaylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, _c[2017] |
|
300 | _apages cm | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
505 | 0 | _aGeneral concepts and skills -- Introduction to being an animator -- Introduction to being a character artist -- Introduction to being a concept artist -- Introduction to being an environment artist -- Introduction to being technical artist -- Introduction to being a user interface artist -- Introduction to being a visual effects artist -- General portfolio theory and application -- Crafting an animation portfolio -- Crafting a character art portfolio -- Crafting an concept art portfolio -- Crafting an environmental art portfolio -- Crafting a technical art portfolio -- Crafting a user interface artist portfolio -- Crafting a visual effects art portfolio -- Application and interviewing. | |
650 | 0 |
_aComputer art _xVocational guidance. |
|
650 | 0 | _aArt portfolios. | |
650 | 0 |
_aVideo games industry _xVocational guidance. |
|
596 | _a1 | ||
948 | _au613339 | ||
903 | _a33835 | ||
999 |
_c33835 _d33835 |