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082 0 4 _a364.3
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082 0 4 _a303.6
100 1 _aGrossman, Dave,
245 1 0 _aAssassination generation :
_bvideo games, aggression, and the psychology of killing /
_cLt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany.
246 3 0 _aVideo games, aggression, and the psychology of killing
250 _aFirst edition.
264 1 _aNew York :
_bLittle, Brown and Company,
_c2016.
264 4 _c©2016
300 _a264 pages ;
_c22 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
504 _aIncludes bibliographical references (pages 233-251) and index.
520 _aThe author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach how to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers"--and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary--turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, and casually savage behavior can warp the mind--with potentially deadly results. This book will kickstart a new national conversation about video games and the epidemic of mass murders that they have unleashed.--Adapted from dust jacket.
650 0 _aViolence in video games
_xPsychological aspects.
650 0 _aChildren and violence
_xPsychological aspects.
650 0 _aViolence
_xSocial aspects.
650 0 _aViolence
_xPsychological aspects.
650 0 _aViolence in mass media
_xPsychological aspects.
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games
_xPsychological aspects.
650 0 _aComputer games
_xSocial aspects.
650 0 _aComputer games
_xPsychological aspects.
650 0 _aVideo games and children
_zUnited States.
650 0 _aVideo games and teenagers
_zUnited States.
650 0 _aVideo gamers
_xPsychology.
700 1 _aPaulsen, Kristine,
700 1 _aMiserany, Katie,
596 _a1
948 _au613099
903 _a33605
999 _c33605
_d33605