000 | 03524cam a2200541Ii 4500 | ||
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001 | 932173625 | ||
003 | OCoLC | ||
005 | 20190729110511.0 | ||
008 | 151213t20162016nyu e b 001 0 eng d | ||
010 | _a2016938567 | ||
020 | _a9780316265935 | ||
020 | _a0316265934 | ||
040 |
_aBTCTA _beng _erda _cBTCTA _dYDXCP _dBDX _dAZZPT _dON8 _dOCLCO _dFM0 _dIGA _dOCLCO _dWIM _dJDP _dBUR _dCPL _dIEB _dOCLCO _dUAB _dVP@ _dNBO _dIPU _dNhCcYME |
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043 | _an-us--- | ||
050 | 4 |
_aGV1469.34.V56 _bG76 2016 |
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050 | 4 |
_aHQ784.V53 _bG76 2016 |
|
082 | 0 | 4 |
_a364.3 _223 |
082 | 0 | 4 | _a303.6 |
100 | 1 | _aGrossman, Dave, | |
245 | 1 | 0 |
_aAssassination generation : _bvideo games, aggression, and the psychology of killing / _cLt. Col. Dave Grossman, and Kristine Paulsen, with Katie Miserany. |
246 | 3 | 0 | _aVideo games, aggression, and the psychology of killing |
250 | _aFirst edition. | ||
264 | 1 |
_aNew York : _bLittle, Brown and Company, _c2016. |
|
264 | 4 | _c©2016 | |
300 |
_a264 pages ; _c22 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
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504 | _aIncludes bibliographical references (pages 233-251) and index. | ||
520 | _aThe author of the landmark work On Killing reveals how violent video games have ushered in a new era of mass homicide--and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach how to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers"--and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary--turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, and casually savage behavior can warp the mind--with potentially deadly results. This book will kickstart a new national conversation about video games and the epidemic of mass murders that they have unleashed.--Adapted from dust jacket. | ||
650 | 0 |
_aViolence in video games _xPsychological aspects. |
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650 | 0 |
_aChildren and violence _xPsychological aspects. |
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650 | 0 |
_aViolence _xSocial aspects. |
|
650 | 0 |
_aViolence _xPsychological aspects. |
|
650 | 0 |
_aViolence in mass media _xPsychological aspects. |
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650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 |
_aComputer games _xSocial aspects. |
|
650 | 0 |
_aComputer games _xPsychological aspects. |
|
650 | 0 |
_aVideo games and children _zUnited States. |
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650 | 0 |
_aVideo games and teenagers _zUnited States. |
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650 | 0 |
_aVideo gamers _xPsychology. |
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700 | 1 | _aPaulsen, Kristine, | |
700 | 1 | _aMiserany, Katie, | |
596 | _a1 | ||
948 | _au613099 | ||
903 | _a33605 | ||
999 |
_c33605 _d33605 |