000 01634cam a2200349 i 4500
001 907196277
003 OCoLC
005 20190729110351.0
019 _a930014149
_a953000304
008 150328s2016 flua b 001 0 eng c
020 _a9781482252309
035 _a(OCoLC)907196277
_z(OCoLC)930014149
_z(OCoLC)953000304
040 _aBTCTA
_beng
_erda
_cBTCTA
_dYDXCP
_dUPM
_dOCLCF
_dBDX
_dCDX
_dTXI
042 _apcc
050 4 _aT385
_b.S527 2016
100 1 _aSilber, Daniel,
245 0 0 _aPixel art for game developers /
_cby Daniel Silber
264 1 _aBoca Raton :
_bCRC Press,
_c[2016]
300 _axviii, 238 pages :
_bcolor illustrations ;
_c24 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _a"An AK Peters Book"--Cover
500 _a"Version date: 20150618"--Title page verso
504 _aIncludes bibliographical references (pages 227-228) and index
505 0 _aWhy pixel art? -- Pixel art : the technology of yesterday...today! -- Who am I and why do I know so much about pixel art? -- Software : set up your working environment -- Making pixel art : doing lines -- Coloring inside the lines -- Drawing secrets revealed : it's all smoke and mirrors -- Animating pixels : the shock and horror of being flashed by a pixel -- Tiled backgrounds -- You're doing it wrong : things to avoid -- Interviews with game developers -- Resources -- Afterword : Some thoughts on why I wrote this book
650 0 _aComputer graphics
650 0 _aComputer games
_xDesign
596 _a1
948 _au608018
903 _a32807
999 _c32807
_d32807