000 | 01634cam a2200349 i 4500 | ||
---|---|---|---|
001 | 907196277 | ||
003 | OCoLC | ||
005 | 20190729110351.0 | ||
019 |
_a930014149 _a953000304 |
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008 | 150328s2016 flua b 001 0 eng c | ||
020 | _a9781482252309 | ||
035 |
_a(OCoLC)907196277 _z(OCoLC)930014149 _z(OCoLC)953000304 |
||
040 |
_aBTCTA _beng _erda _cBTCTA _dYDXCP _dUPM _dOCLCF _dBDX _dCDX _dTXI |
||
042 | _apcc | ||
050 | 4 |
_aT385 _b.S527 2016 |
|
100 | 1 | _aSilber, Daniel, | |
245 | 0 | 0 |
_aPixel art for game developers / _cby Daniel Silber |
264 | 1 |
_aBoca Raton : _bCRC Press, _c[2016] |
|
300 |
_axviii, 238 pages : _bcolor illustrations ; _c24 cm |
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336 |
_atext _btxt _2rdacontent |
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337 |
_aunmediated _bn _2rdamedia |
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338 |
_avolume _bnc _2rdacarrier |
||
500 | _a"An AK Peters Book"--Cover | ||
500 | _a"Version date: 20150618"--Title page verso | ||
504 | _aIncludes bibliographical references (pages 227-228) and index | ||
505 | 0 | _aWhy pixel art? -- Pixel art : the technology of yesterday...today! -- Who am I and why do I know so much about pixel art? -- Software : set up your working environment -- Making pixel art : doing lines -- Coloring inside the lines -- Drawing secrets revealed : it's all smoke and mirrors -- Animating pixels : the shock and horror of being flashed by a pixel -- Tiled backgrounds -- You're doing it wrong : things to avoid -- Interviews with game developers -- Resources -- Afterword : Some thoughts on why I wrote this book | |
650 | 0 | _aComputer graphics | |
650 | 0 |
_aComputer games _xDesign |
|
596 | _a1 | ||
948 | _au608018 | ||
903 | _a32807 | ||
999 |
_c32807 _d32807 |