000 | 01001cam a2200313 i 4500 | ||
---|---|---|---|
001 | 2013017731 | ||
003 | DLC | ||
005 | 20250109085844.0 | ||
008 | 130524s2014 maua b 001 0 eng | ||
010 | _a 2013017731 | ||
020 |
_a9780262019989 _q(hardcover: _qalkaline paper) |
||
040 |
_aDLC _beng _erda _cDLC _dMvI _dUtOrBLW |
||
042 | _apcc | ||
050 | 0 | 0 |
_aGV1469.34.S63 _bG85 2014 |
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 | _aGuins, Raiford. | |
245 | 1 | 0 |
_aGame after : _ba cultural study of video game afterlife / _cRaiford Guins. |
264 | 1 |
_aCambridge, Massachusetts : _bMIT Press, _c[2014] |
|
300 |
_axiv, 355 pages : _billustrations ; _c24 cm |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
504 | _aIncludes bibliographical references and index. | ||
596 | _a1 | ||
650 | 0 |
_aVideo games _xSocial aspects. |
|
948 | _au379275 | ||
949 |
_aGV1469.34 .S63 G85 2014 _wLC _c1 _hEY8Z _i33039001339059 |
||
903 | _a27264 | ||
999 |
_c27264 _d27264 |