000 | 02941cam a2200385 i 4500 | ||
---|---|---|---|
001 | 2013038906 | ||
003 | DLC | ||
005 | 20190729105337.0 | ||
008 | 130925s2014 ncu b 001 0 eng | ||
010 | _a 2013038906 | ||
020 |
_a9780786474189 _qsoftcover _qalkaline paper |
||
042 | _apcc | ||
040 |
_aDLC _beng _erda _cDLC _dDLC _dMvI |
||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aHM646 _b.F34 2014 |
082 | 0 | 0 |
_a306/.1 _223 |
245 | 0 | 0 |
_aFan CULTure : _bessays on participatory fandom in the 21st century / _cedited by Kristin M. Barton and Jonathan Malcolm Lampley ; foreword by Stephen J. Sansweet. |
264 | 1 |
_aJefferson, North Carolina, _aLondon : _bMcFarland & Company, Inc., Publishers, _c[2014] |
|
300 |
_aviii, 203 pages ; _c23 cm |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
520 |
_a"Fan CULTure explores how present-day fans interact with the films, television shows, books, and pop culture artifacts they love. From creating original works of fanfiction to influencing the content of major primetime series through social media, fans are no longer passive consumers. They have evolved into active participants in creating and shaping these works"-- _cProvided by publisher. |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aFan productions. Can't stop the sequel: how the serenity-inspired Browncoats: redemption is changing the future of fan films / Kristin M. Barton -- Dark shadows fandom, then and now (1966-2013) / Jeff Thompson -- Spellbound: an analysis of adult-oriented Harry Potter fanfiction / Don Tresca -- Recut film trailers, nostalgia and the teen film / Kathleen Williams -- Social media. Bringing piety back: Tim Tebow, sports and American culture / Susan Orenstein -- Fan-made time: The lord of the rings and The hobbit / Owain Gwynne -- The fandom is out there: social media and the X-files online / Bethan Jones -- Alternate reality games, narrative disbursement, and canon: The lost experience / Kent Aardse -- Fan-influenced content. Block party: a look at adult fans of Lego / Jennifer C. Garlen -- A new kind of pandering: supernatural and the world of fanfiction / Anissa M. Graham -- Desiring the tangible: Disneyland, fandom and spatial immersion / Meyrav Koren-Kuik -- Chuck versus the advertiser: how fan activism and footlong Subway sandwiches saved a television series / Kristin M. Barton -- "Guys, where are we?" podcasts, online video, and Lost's participatory culture / Michael Graves -- Afterword: the past and future of fandom studies / Jonathan Malcolm Lampley. | |
650 | 0 | _aSubculture. | |
650 | 0 | _aFans (Persons) | |
650 | 0 |
_aMass media _xSocial aspects. |
|
700 | 1 |
_aBarton, Kristin Michael, _d1977- |
|
700 | 1 |
_aLampley, Jonathan Malcolm, _d1967- |
|
948 | _au375704 | ||
949 |
_aHM646 .F34 2014 _wLC _c1 _hEY8Z _i33039001334555 |
||
596 | _a1 | ||
903 | _a26507 | ||
999 |
_c26507 _d26507 |