000 02941cam a2200385 i 4500
001 2013038906
003 DLC
005 20190729105337.0
008 130925s2014 ncu b 001 0 eng
010 _a 2013038906
020 _a9780786474189
_qsoftcover
_qalkaline paper
042 _apcc
040 _aDLC
_beng
_erda
_cDLC
_dDLC
_dMvI
049 _aEY8Z
050 0 0 _aHM646
_b.F34 2014
082 0 0 _a306/.1
_223
245 0 0 _aFan CULTure :
_bessays on participatory fandom in the 21st century /
_cedited by Kristin M. Barton and Jonathan Malcolm Lampley ; foreword by Stephen J. Sansweet.
264 1 _aJefferson, North Carolina,
_aLondon :
_bMcFarland & Company, Inc., Publishers,
_c[2014]
300 _aviii, 203 pages ;
_c23 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
520 _a"Fan CULTure explores how present-day fans interact with the films, television shows, books, and pop culture artifacts they love. From creating original works of fanfiction to influencing the content of major primetime series through social media, fans are no longer passive consumers. They have evolved into active participants in creating and shaping these works"--
_cProvided by publisher.
504 _aIncludes bibliographical references and index.
505 0 _aFan productions. Can't stop the sequel: how the serenity-inspired Browncoats: redemption is changing the future of fan films / Kristin M. Barton -- Dark shadows fandom, then and now (1966-2013) / Jeff Thompson -- Spellbound: an analysis of adult-oriented Harry Potter fanfiction / Don Tresca -- Recut film trailers, nostalgia and the teen film / Kathleen Williams -- Social media. Bringing piety back: Tim Tebow, sports and American culture / Susan Orenstein -- Fan-made time: The lord of the rings and The hobbit / Owain Gwynne -- The fandom is out there: social media and the X-files online / Bethan Jones -- Alternate reality games, narrative disbursement, and canon: The lost experience / Kent Aardse -- Fan-influenced content. Block party: a look at adult fans of Lego / Jennifer C. Garlen -- A new kind of pandering: supernatural and the world of fanfiction / Anissa M. Graham -- Desiring the tangible: Disneyland, fandom and spatial immersion / Meyrav Koren-Kuik -- Chuck versus the advertiser: how fan activism and footlong Subway sandwiches saved a television series / Kristin M. Barton -- "Guys, where are we?" podcasts, online video, and Lost's participatory culture / Michael Graves -- Afterword: the past and future of fandom studies / Jonathan Malcolm Lampley.
650 0 _aSubculture.
650 0 _aFans (Persons)
650 0 _aMass media
_xSocial aspects.
700 1 _aBarton, Kristin Michael,
_d1977-
700 1 _aLampley, Jonathan Malcolm,
_d1967-
948 _au375704
949 _aHM646 .F34 2014
_wLC
_c1
_hEY8Z
_i33039001334555
596 _a1
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999 _c26507
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