000 | 01135nam a2200373 i 4500 | ||
---|---|---|---|
001 | 2013015487 | ||
003 | DLC | ||
005 | 20190729105223.0 | ||
008 | 130524s2013 mdu b 001 0 eng | ||
010 | _a 2013015487 | ||
020 |
_a9781442216945 _qcloth _qalkaline paper |
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020 |
_a9781442216952 _qpaperback _qalkaline paper |
||
020 | _z9781442216969 (electronic) | ||
042 | _apcc | ||
040 |
_aDLC _beng _erda _cDLC _dMiTN |
||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.3 _b.G74 2013 |
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 | _aGriffiths, Devin C. | |
245 | 1 | 0 |
_aVirtual ascendance : _bhow videogames took over the world / _cDevin C. Griffiths. |
264 | 1 |
_aLanham : _bRowman & Littlefield Publishers, Inc., _c[2013] |
|
300 |
_axv, 217 pages ; _c24 cm |
||
336 |
_atext _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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504 | _aIncludes bibliographical references and index. | ||
650 | 0 | _aVideo games. | |
650 | 0 |
_aVideo games _xSocial aspects. |
|
948 | _au367200 | ||
949 |
_aGV1469.3 .G74 2013 _wLC _c1 _hEY8Z _i33039001305712 |
||
596 | _a1 | ||
903 | _a25746 | ||
999 |
_c25746 _d25746 |