000 | 01150cam a2200361 i 4500 | ||
---|---|---|---|
001 | 2012025349 | ||
003 | DLC | ||
005 | 20250203140613.0 | ||
008 | 120821t20132013maua b 001 0 eng | ||
010 | _a 2012025349 | ||
020 |
_a9780262018678 _qhardcover _qalk. paper |
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020 |
_a0262018675 _qhardcover _qalk. paper |
||
040 |
_aDLC _beng _cDLC _erda _dDLC |
||
042 | _apcc | ||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aQA76.76.I59 _bC653 2013 |
082 | 0 | 0 |
_a006.7 _223 |
100 | 1 |
_aCollins, Karen, _d1973- |
|
245 | 1 | 0 |
_aPlaying with sound : _ba theory of interacting with sound and music in video games / _cKaren Collins. |
264 | 1 |
_aCambridge, Massachusetts : _bThe MIT Press, _c[2013] |
|
264 | 4 | _c©2013 | |
300 |
_axii, 185 pages : _billustrations ; _c24 cm |
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336 |
_atext _2rdacontent |
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337 |
_aunmediated _2rdamedia |
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338 |
_avolume _2rdacarrier |
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504 | _aIncludes bibliographical references (p. [155]-178) and index. | ||
650 | 0 | _aInteractive multimedia. | |
650 | 0 |
_aVideo games. _93482 |
|
948 | _au366151 | ||
949 |
_aQA76.76 .I59 C653 2013 _wLC _c1 _hEY8Z _i33039001314904 |
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596 | _a1 | ||
903 | _a24890 | ||
999 |
_c24890 _d24890 |