000 | 01886cam a2200433 i 4500 | ||
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001 | 2013027085 | ||
003 | DLC | ||
005 | 20190729105028.0 | ||
008 | 130709s2013 maua 000 0 eng | ||
010 | _a 2013027085 | ||
020 | _a9780544031562 (hardback) | ||
040 |
_aDLC _beng _cDLC _erda _dDLC |
||
042 | _apcc | ||
043 | _an-us--- | ||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aU310 _b.M45 2013 |
082 | 0 | 0 |
_a355.4/8 _223 |
084 |
_aTEC025000 _aCOM012040 _aCOM072000 _2bisacsh |
||
100 | 1 | _aMead, Corey. | |
245 | 1 | 0 |
_aWar play : _bvideo games and the future of armed conflict / _cCorey Mead. |
246 | 3 | 0 | _aVideo games and the future of armed conflict |
264 | 1 |
_aBoston : _bEamon Dolan/Houghton Mifflin Harcourt, _c[2013] |
|
300 |
_a198 pages, 8 unnumbered pages of plates : _bcolor illustrations ; _c24 cm |
||
336 |
_atext _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
505 | 0 | _aThe rise of the military-entertainment complex -- Building the classroom arsenal: the military's influence on American education -- "Everybody must think": the military's post-9/11 turn to video games -- America's Army: the game -- All but war is simulation -- WILL interactive and the military's serious games -- The aftermath: medical virtual reality and the treatment of trauma -- Conclusion: America's Army invades our classrooms. | |
650 | 0 |
_aWar games _xData processing. |
|
650 | 0 |
_aMilitary art and science _xComputer simulation. |
|
650 | 0 |
_aCombat _xSimulation methods. |
|
650 | 0 |
_aVideo games _xSocial aspects _zUnited States. |
|
650 | 7 |
_aTECHNOLOGY & ENGINEERING / Military Science. _2bisacsh |
|
650 | 7 |
_aCOMPUTERS / Programming / Games. _2bisacsh |
|
650 | 7 |
_aCOMPUTERS / Computer Simulation. _2bisacsh |
|
948 | _au365840 | ||
949 |
_aU310 .M45 2013 _wLC _c1 _hEY8Z _i33039001271856 |
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596 | _a1 | ||
903 | _a24629 | ||
999 |
_c24629 _d24629 |