000 01886cam a2200433 i 4500
001 2013027085
003 DLC
005 20190729105028.0
008 130709s2013 maua 000 0 eng
010 _a 2013027085
020 _a9780544031562 (hardback)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
043 _an-us---
049 _aEY8Z
050 0 0 _aU310
_b.M45 2013
082 0 0 _a355.4/8
_223
084 _aTEC025000
_aCOM012040
_aCOM072000
_2bisacsh
100 1 _aMead, Corey.
245 1 0 _aWar play :
_bvideo games and the future of armed conflict /
_cCorey Mead.
246 3 0 _aVideo games and the future of armed conflict
264 1 _aBoston :
_bEamon Dolan/Houghton Mifflin Harcourt,
_c[2013]
300 _a198 pages, 8 unnumbered pages of plates :
_bcolor illustrations ;
_c24 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
505 0 _aThe rise of the military-entertainment complex -- Building the classroom arsenal: the military's influence on American education -- "Everybody must think": the military's post-9/11 turn to video games -- America's Army: the game -- All but war is simulation -- WILL interactive and the military's serious games -- The aftermath: medical virtual reality and the treatment of trauma -- Conclusion: America's Army invades our classrooms.
650 0 _aWar games
_xData processing.
650 0 _aMilitary art and science
_xComputer simulation.
650 0 _aCombat
_xSimulation methods.
650 0 _aVideo games
_xSocial aspects
_zUnited States.
650 7 _aTECHNOLOGY & ENGINEERING / Military Science.
_2bisacsh
650 7 _aCOMPUTERS / Programming / Games.
_2bisacsh
650 7 _aCOMPUTERS / Computer Simulation.
_2bisacsh
948 _au365840
949 _aU310 .M45 2013
_wLC
_c1
_hEY8Z
_i33039001271856
596 _a1
903 _a24629
999 _c24629
_d24629