000 | 01487cam a2200361 i 4500 | ||
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001 | 2017024949 | ||
003 | DLC | ||
005 | 20190722164700.0 | ||
008 | 171017s2018 mau b 001 0 eng | ||
010 | _a 2017024949 | ||
020 | _a9780262037464 (hardcover : alk. paper) | ||
042 | _apcc | ||
040 |
_aDLC _beng _erda _cDLC _dDLC |
||
050 | 0 | 0 |
_aGV1469.34.S52 _bS59 2018 |
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 | _aSiyahhan, Sinem, | |
245 | 1 | 0 |
_aFamilies at play : _bconnecting and learning through video games / _cSinem Siyahhan and Elisabeth Gee. |
246 | 3 | 0 | _aPlay 2 Connect |
246 | 3 | _aPlay to Connect | |
264 | 1 |
_aCambridge, MA : _bThe MIT Press, _c2018. |
|
300 |
_axii, 200 pages ; _c24 cm. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_aunmediated _bn _2rdamedia |
||
338 |
_avolume _bnc _2rdacarrier |
||
490 | 0 | _aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning | |
504 | _aIncludes bibliographical references (page [187]-195) and index. | ||
505 | 0 | _aA new perspective on games and families -- Strengthening family relations -- Family learning and video games -- Understanding oneself, each other, and the world -- Developing a learning culture through gaming -- Designing for intergenerational play. | |
650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 | _aFamily recreation. | |
650 | 0 | _aCommunication in families. | |
650 | 0 | _aIntergenerational communication. | |
700 | 1 | _aGee, Elisabeth, | |
999 |
_c233983 _d233983 |