000 01487cam a2200361 i 4500
001 2017024949
003 DLC
005 20190722164700.0
008 171017s2018 mau b 001 0 eng
010 _a 2017024949
020 _a9780262037464 (hardcover : alk. paper)
042 _apcc
040 _aDLC
_beng
_erda
_cDLC
_dDLC
050 0 0 _aGV1469.34.S52
_bS59 2018
082 0 0 _a794.8
_223
100 1 _aSiyahhan, Sinem,
245 1 0 _aFamilies at play :
_bconnecting and learning through video games /
_cSinem Siyahhan and Elisabeth Gee.
246 3 0 _aPlay 2 Connect
246 3 _aPlay to Connect
264 1 _aCambridge, MA :
_bThe MIT Press,
_c2018.
300 _axii, 200 pages ;
_c24 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
490 0 _aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning
504 _aIncludes bibliographical references (page [187]-195) and index.
505 0 _aA new perspective on games and families -- Strengthening family relations -- Family learning and video games -- Understanding oneself, each other, and the world -- Developing a learning culture through gaming -- Designing for intergenerational play.
650 0 _aVideo games
_xSocial aspects.
650 0 _aFamily recreation.
650 0 _aCommunication in families.
650 0 _aIntergenerational communication.
700 1 _aGee, Elisabeth,
999 _c233983
_d233983