000 | 01300cam a2200349 a 4500 | ||
---|---|---|---|
001 | 2010038384 | ||
003 | DLC | ||
005 | 20190729104659.0 | ||
008 | 100920s2011 maua b 001 0 eng | ||
010 | _a 2010038384 | ||
020 | _a9780262015462 (hardcover : alk. paper) | ||
020 | _a0262015463 (hardcover : alk. paper) | ||
035 | _a(OCoLC)ocn666402870 | ||
040 |
_aDLC _cDLC _dYDX _dYDXCP _dCDX _dDLC |
||
042 | _apcc | ||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.34.P79 _bC35 2011 |
082 | 0 | 0 |
_a794.8 _222 |
100 | 1 | _aCalleja, Gordon. | |
245 | 1 | 0 |
_aIn-game : _bfrom immersion to incorporation / _cGordon Calleja. |
260 |
_aCambridge, Mass. : _bMIT Press, _cc2011. |
||
300 |
_a224 p. : _bill. ; _c24 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aGames will be games -- Immersion -- The player involvement model -- Kinaesthetic involvement -- Spatial involvement -- Shared involvement -- Narrative involvement -- Affective involvement -- Ludic involvement -- Incorporation. | |
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 |
_aVideo gamers _xPsychology. |
|
650 | 0 |
_aVirtual reality _xPsychological aspects. |
|
948 | _au350899 | ||
949 |
_aGV1469.34 .P79 C35 2011 _wLC _c1 _hEY8Z _i33039001207660 |
||
596 | _a1 | ||
903 | _a22310 | ||
999 |
_c22310 _d22310 |