000 02979nam a2200361 a 4500
001 2012002044
003 DLC
005 20190729104648.0
008 120202s2012 nyu 000 0 eng
010 _a 2012002044
020 _a9781599621104
020 _a9781599621098 (hardback)
035 _a(Sirsi) l2012002044
040 _aDLC
_cDLC
_dMiTN
042 _apcc
049 _aEY8Z
050 0 0 _aGV1469.3
_b.A7656 2012
082 0 0 _a794.8
_223
245 0 4 _aThe art of video games :
_bfrom Pac-Man to mass effect /
_cChris Melissinos & Patrick O'Rourke
260 _aNew York :
_bWelcome Books,
_c2012.
300 _a215 p. :
_bcol. ill. ;
_c27 cm.
500 _aPublished to coincide with the Art of Video Games exhibition, which runs from March 16 to September 30, 2012, at the Smithsonian American Art Museum in Washington, D.C.
520 _a"The forty-year history of the video game industry, the medium has undergone staggering development, fueled not only by advances in technology but also by an insatiable quest for richer play and more meaningful experiences. From the very beginning, with the introduction of the Magnavox Odyssey in 1972, countless individuals became enthralled by a new world opened before them, one in which they could control and create, as well as interact and play. Even in their rudimentary form, video games held forth a potential and promise that inspired a generation of developers, programmers, and gamers to pursue visions of ever more sophisticated interactive worlds. As a testament to the game industry's stunning evolution, and to its cultural impact worldwide, the Smithsonian American Art Museum and curator Chris Melissinos conceived the 2012 exhibition The Art of Video Games. Along with a team of game developers, designers, and journalists, Melissinos selected an initial group of 240 games in four different genres to represent the best of the game world. Selection criteria included visual effects, creative use of technologies, and how world events and popular culture influenced the games. The Art of Video Games offers a revealing look into the history of the game industry, from the early days of Pac-Man and Space Invaders to the vastly more complicated contemporary epics such as BioShock and Uncharted. Melissinos examines each of the eighty winning entries, with stories and comments on their development, innovation, and relevance to the game world's overall growth. Visual images, composed by Patrick O'Rourke, are all drawn directly from the games themselves, and speak to the evolution of games as an artistic medium, both technologically and creatively"--
_cProvided by publisher.
650 0 _aVideo games
_xHistory.
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games
_vExhibitions.
700 1 _aMelissinos, Chris.
700 1 _aO'Rourke, Patrick.
948 _au350550
949 _aGV1469.3 .A7656 2012
_wLC
_c1
_hEY8Z
_i33039001094035
596 _a1
903 _a22178
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