000 | 01495cam a22003734a 4500 | ||
---|---|---|---|
001 | 2011018803 | ||
003 | DLC | ||
005 | 20190729104648.0 | ||
008 | 110513s2012 enk b 001 0 eng | ||
010 | _a 2011018803 | ||
020 | _a9780199753451 (alk. paper) | ||
020 | _a9780199753468 (alk. paper) | ||
035 | _a(Sirsi) l2011018803 | ||
040 |
_aDLC _cDLC _dDLC |
||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.3 _b.M55 2012 |
082 | 0 | 0 |
_a794.8 _223 |
100 | 1 | _aMiller, Kiri. | |
245 | 1 | 0 |
_aPlaying along : _bdigital games, YouTube, and virtual performance / _cKiri Miller. |
260 |
_aOxford ; _aNew York : _bOxford University Press, _cc2012. |
||
300 |
_axi, 258 p. ; _c25 cm. |
||
490 | 0 | _aOxford music/media series | |
504 | _aIncludes bibliographical references (p. [227]-251) and index. | ||
505 | _aPlaying along with Grand theft auto --Straight outta ganton: Virtual tourism, fieldwork, and performance -- Jacking the dial: radio, race, and place in San Andreas -- Playing along with Guitar hero and Rock band -- How musical is guitar hero? -- Just add performance: staging schizophonia -- Playing along with communities of practice -- Music lessons 2.0 -- Amateur-to-amateur. | ||
650 | 0 | _aVideo games. | |
650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 | _aInteractive videos. | |
650 | 0 | _aVideo game music. | |
650 | 0 | _aPopular music. | |
948 | _au350543 | ||
949 |
_aGV1469.3 .M55 2012 _wLC _c1 _hEY8Z _i33039001094134 |
||
596 | _a1 | ||
903 | _a22172 | ||
999 |
_c22172 _d22172 |