000 02509cam a22003854a 4500
001 2011005062
003 DLC
005 20190729104523.0
008 110211s2011 flua b 001 0 eng
010 _a 2011005062
020 _a9781439873236 (pbk.)
035 _a(OCoLC)ocn701015668
040 _aDLC
_cDLC
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_dCDX
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042 _apcc
049 _aEY8Z
050 0 0 _aGV1469.3
_b.D55 2011
082 0 0 _a794.8
_222
084 _aCOM012040
_2bisacsh
100 1 _aDillon, Roberto.
245 1 4 _aThe golden age of video games :
_bthe birth of a multi-billion dollar industry /
_cRoberto Dillon.
260 _aBoca Raton, FL :
_bA K Peters/CRC Press,
_cc2011.
300 _axxvi, 183 p. :
_bill. (some col.) ;
_c24 cm.
500 _a"With a foreword by Ted Dabney"--on cover.
504 _aIncludes bibliographical references (p. 171-172) and index.
505 0 _aMachine generated contents note: Part I -- The Beginning -- The Firs: Commercial Game and the First Home Console -- Atari, Pong, and the Jackals -- Pong Goes Home -- Home Consoles -- Meanwhile, in Japan... -- Computers Go Home Too! -- Games That Pushed Boundaries I -- Part II -- 1983: The Crash -- Computers, Computers, Computers -- Atari and Commodore: from Here, Where? -- Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario -- New Competition: the Sega Master System -- Games That Pushed Boundaries II -- Part III -- The Beginning of a New Era -- New Generations with Some of the Same Old Problems -- 1991: Sony and Nintendo? -- The PC Becomes Gaming Mature -- Games That Pushed Boundaries III -- Epilogue -- Game Over -- Press Start to Continue.
520 _a"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--Provided by publisher.
650 0 _aVideo games
_xHistory.
650 0 _aElectronic games
_xHistory.
650 0 _aComputer games
_xHistory.
650 0 _aVideo games industry.
948 _au338206
949 _aGV1469.3 .D55 2011
_wLC
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