000 | 02509cam a22003854a 4500 | ||
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001 | 2011005062 | ||
003 | DLC | ||
005 | 20190729104523.0 | ||
008 | 110211s2011 flua b 001 0 eng | ||
010 | _a 2011005062 | ||
020 | _a9781439873236 (pbk.) | ||
035 | _a(OCoLC)ocn701015668 | ||
040 |
_aDLC _cDLC _dYDX _dBTCTA _dYDXCP _dCDX _dUPM _dDLC |
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_aGV1469.3 _b.D55 2011 |
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_a794.8 _222 |
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_aCOM012040 _2bisacsh |
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100 | 1 | _aDillon, Roberto. | |
245 | 1 | 4 |
_aThe golden age of video games : _bthe birth of a multi-billion dollar industry / _cRoberto Dillon. |
260 |
_aBoca Raton, FL : _bA K Peters/CRC Press, _cc2011. |
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300 |
_axxvi, 183 p. : _bill. (some col.) ; _c24 cm. |
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500 | _a"With a foreword by Ted Dabney"--on cover. | ||
504 | _aIncludes bibliographical references (p. 171-172) and index. | ||
505 | 0 | _aMachine generated contents note: Part I -- The Beginning -- The Firs: Commercial Game and the First Home Console -- Atari, Pong, and the Jackals -- Pong Goes Home -- Home Consoles -- Meanwhile, in Japan... -- Computers Go Home Too! -- Games That Pushed Boundaries I -- Part II -- 1983: The Crash -- Computers, Computers, Computers -- Atari and Commodore: from Here, Where? -- Nintendo Gives Consoles an Extra Life: the NES, ROB, and Super Mario -- New Competition: the Sega Master System -- Games That Pushed Boundaries II -- Part III -- The Beginning of a New Era -- New Generations with Some of the Same Old Problems -- 1991: Sony and Nintendo? -- The PC Becomes Gaming Mature -- Games That Pushed Boundaries III -- Epilogue -- Game Over -- Press Start to Continue. | |
520 | _a"This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the most relevant games from each time period. An epilogue covers the events and systems that followed this golden age while the appendices include a history of handheld games and an overview of the retro-gaming scene"--Provided by publisher. | ||
650 | 0 |
_aVideo games _xHistory. |
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650 | 0 |
_aElectronic games _xHistory. |
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650 | 0 |
_aComputer games _xHistory. |
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650 | 0 | _aVideo games industry. | |
948 | _au338206 | ||
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