000 | 01054cam a2200337 a 4500 | ||
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001 | 2010040752 | ||
003 | DLC | ||
005 | 20190729104520.0 | ||
008 | 100923s2011 caua b 001 0 eng | ||
010 | _a 2010040752 | ||
020 | _a9780313362248 (hard copy : acidfree paper) | ||
020 | _a9780313362255 (ebook) | ||
040 |
_aDLC _cDLC _dDLC |
||
042 | _apcc | ||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.3 _b.R55 2011 |
082 | 0 | 0 |
_a794.8 _222 |
100 | 1 | _aRigby, Scott. | |
245 | 1 | 0 |
_aGlued to games : _bhow video games draw us in and hold us spellbound / _cScott Rigby and Richard M. Ryan. |
260 |
_aSanta Barbara, Calif. : _bABC-CLIO, _cc2011. |
||
300 |
_axiii, 186 p. : _bill. ; _c25 cm. |
||
490 | 0 | _aNew directions in media | |
504 | _aIncludes bibliographical references and index. | ||
650 | 0 |
_aVideo games _xPsychological aspects. |
|
650 | 0 |
_aVideo games _xSocial aspects. |
|
700 | 1 | _aRyan, Richard M. | |
948 | _au338159 | ||
949 |
_aGV1469.3 .R55 2011 _wLC _c1 _hEY8Z _i33039001209518 |
||
596 | _a1 | ||
903 | _a21055 | ||
999 |
_c21055 _d21055 |