000 01350cam a2200325 a 4500
001 452281355
003 OCoLC
005 20190729104357.0
008 091002s2011 nyu 001 0 eng
010 _a2009039602
020 _a9780307474315 (pbk.)
035 _a(OCoLC)676726899
040 _aDLC
_cDLC
_dYDXCP
_dC#P
_dIHV
_dBWX
_dCDX
_dVP@
_dHALAN
_dIG#
_dMiTN
049 _aEY8Z
050 0 0 _aGV1469.3
_b.B55 2010
100 1 _aBissell, Tom,
_d1974-
245 1 0 _aExtra lives :
_bwhy video games matter /
_cTom Bissell.
250 _a1st Vintage Books ed.
260 _aNew York :
_bVintage Books,
_cc2011.
300 _axiv, 242 p. ;
_c21 cm.
500 _aIncludes index.
505 0 _aFallout -- Headshots -- The unbearable lightness of games -- The grammar of fun -- Littlebigproblems -- Braided -- Mass effects -- Far cries -- Grand thefts.
520 _aA personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art, and their habit-forming appeal while considering how he has neglected his professional and social responsibilities in favor of gaming activities.
650 0 _aVideo games
_xHistory.
650 0 _aVideo games
_xSocial aspects.
948 _au330038
949 _aGV1469.3 .B55 2010
_wLC
_c1
_hEY8Z
_i33039001166759
596 _a1
903 _a20020
999 _c20020
_d20020