000 | 01350cam a2200325 a 4500 | ||
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001 | 452281355 | ||
003 | OCoLC | ||
005 | 20190729104357.0 | ||
008 | 091002s2011 nyu 001 0 eng | ||
010 | _a2009039602 | ||
020 | _a9780307474315 (pbk.) | ||
035 | _a(OCoLC)676726899 | ||
040 |
_aDLC _cDLC _dYDXCP _dC#P _dIHV _dBWX _dCDX _dVP@ _dHALAN _dIG# _dMiTN |
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049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.3 _b.B55 2010 |
100 | 1 |
_aBissell, Tom, _d1974- |
|
245 | 1 | 0 |
_aExtra lives : _bwhy video games matter / _cTom Bissell. |
250 | _a1st Vintage Books ed. | ||
260 |
_aNew York : _bVintage Books, _cc2011. |
||
300 |
_axiv, 242 p. ; _c21 cm. |
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500 | _aIncludes index. | ||
505 | 0 | _aFallout -- Headshots -- The unbearable lightness of games -- The grammar of fun -- Littlebigproblems -- Braided -- Mass effects -- Far cries -- Grand thefts. | |
520 | _aA personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art, and their habit-forming appeal while considering how he has neglected his professional and social responsibilities in favor of gaming activities. | ||
650 | 0 |
_aVideo games _xHistory. |
|
650 | 0 |
_aVideo games _xSocial aspects. |
|
948 | _au330038 | ||
949 |
_aGV1469.3 .B55 2010 _wLC _c1 _hEY8Z _i33039001166759 |
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596 | _a1 | ||
903 | _a20020 | ||
999 |
_c20020 _d20020 |