000 01395cam a2200325 a 4500
001 2010029619
003 DLC
005 20190729104156.0
008 100713s2011 nyua b 001 0 eng
010 _a 2010029619
020 _a9781594202858
020 _a1594202850
035 _a(OCoLC)ocn646111856
040 _aDLC
_cDLC
_dYDX
_dBTCTA
_dYDXCP
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_dJRS
_dMOF
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049 _aEY8Z
050 0 0 _aGV1201.38
_b.M34 2011
082 0 0 _a306.4/87
_222
100 1 _aMcGonigal, Jane.
245 1 0 _aReality is broken :
_bwhy games make us better and how they can change the world /
_cJane McGonigal.
260 _aNew York :
_bPenguin Press,
_c2011.
300 _a388 p. :
_bill. ;
_c25 cm.
504 _aIncludes bibliographical references (p. [364]-378) and index.
505 0 _aWhy games make us happy -- Reinventing reality -- How very big games can change the world.
520 _aVisionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
650 0 _aComputer games
_xSocial aspects.
948 _au306033
949 _aGV1201.38 .M34 2011
_wLC
_c1
_hEY8Z
_i33039001143246
596 _a1
903 _a18516
999 _c18516
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