000 01557cam a22003614a 4500
001 2009029170
003 DLC
005 20190729103947.0
008 090720s2009 mnu b s001 0 eng
010 _a 2009029170
020 _a9780816666102 (hc : alk. paper)
020 _a9780816666119 (pbk. : alk. paper)
040 _aDLC
_cDLC
_dDLC
049 _aEY8Z
050 0 0 _aGV1469.34.S52
_bD94 2009
082 0 0 _a794.8
_222
100 1 _aDyer-Witheford, Nick,
_d1951-
245 1 0 _aGames of empire :
_bglobal capitalism and video games /
_cNick Dyer-Witheford and Greig de Peuter.
260 _aMinneapolis :
_bUniversity of Minnesota Press,
_cc2009.
300 _axxxv, 298 p. ;
_c22 cm.
490 0 _aElectronic mediations ;
_v29
504 _aIncludes bibliographical references and index.
505 0 _aGame engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines.
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games
_xEconomic aspects.
650 0 _aCapitalism
_xSocial aspects.
650 0 _aImperialism
_xSocial aspects.
700 1 _aDe Peuter, Greig.
948 _au252941
949 _aGV1469.34.S52 D94 2009
_wLC
_c1
_hEY8Z
_i33039001086585
596 _a1
903 _a16924
999 _c16924
_d16924