000 | 01557cam a22003614a 4500 | ||
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001 | 2009029170 | ||
003 | DLC | ||
005 | 20190729103947.0 | ||
008 | 090720s2009 mnu b s001 0 eng | ||
010 | _a 2009029170 | ||
020 | _a9780816666102 (hc : alk. paper) | ||
020 | _a9780816666119 (pbk. : alk. paper) | ||
040 |
_aDLC _cDLC _dDLC |
||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.34.S52 _bD94 2009 |
082 | 0 | 0 |
_a794.8 _222 |
100 | 1 |
_aDyer-Witheford, Nick, _d1951- |
|
245 | 1 | 0 |
_aGames of empire : _bglobal capitalism and video games / _cNick Dyer-Witheford and Greig de Peuter. |
260 |
_aMinneapolis : _bUniversity of Minnesota Press, _cc2009. |
||
300 |
_axxxv, 298 p. ; _c22 cm. |
||
490 | 0 |
_aElectronic mediations ; _v29 |
|
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _aGame engine : labor, capital, machine -- Immaterial labor : a workers' history of videogaming -- Cognitive capitalism : electronic arts -- Machinic subjects : the XBOX and its rivals -- Gameplay : virtual/actual -- Banal war : full spectrum warrior -- Biopower play : world of warcraft -- Imperial city : grand theft auto -- New game? -- Games of multitude -- Exodus : the metaverse and the mines. | |
650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 |
_aVideo games _xEconomic aspects. |
|
650 | 0 |
_aCapitalism _xSocial aspects. |
|
650 | 0 |
_aImperialism _xSocial aspects. |
|
700 | 1 | _aDe Peuter, Greig. | |
948 | _au252941 | ||
949 |
_aGV1469.34.S52 D94 2009 _wLC _c1 _hEY8Z _i33039001086585 |
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596 | _a1 | ||
903 | _a16924 | ||
999 |
_c16924 _d16924 |