000 01825cam a2200409 a 4500
001 15364962
003 MiTN
005 20190729103723.0
008 080714s2009 nyua b 001 0 eng
010 _a 2008030918
020 _a9780415988575 (hardback : alk. paper)
020 _a0415988578 (hardback : alk. paper)
020 _a9780415988582 (pbk. : alk. paper)
020 _a0415988586 (pbk. : alk. paper)
020 _a9780415997584 (e-book)
020 _a0415997585 (e-book)
035 _a(OCoLC)ocn237010688
040 _aDLC
_cDLC
_dBAKER
_dC#P
_dYDXCP
_dBWX
_dCDX
_dIXA
_dXVF
_dJAO
_dNLGGC
_dDLC
049 _aEY8Z
050 0 0 _aGV1469.3
_b.C645 2009
082 0 0 _a794.8/01
_222
084 _a08.42
_2bcl
084 _a54.02
_2bcl
100 1 _aCogburn, Jon.
245 1 0 _aPhilosophy through video games /
_cJon Cogburn and Mark Silcox.
260 _aNew York :
_bRoutledge,
_c2009.
300 _axii, 197 p. :
_bill. ;
_c24 cm.
504 _aIncludes bibliographical references (p. [182]-190) and index.
505 0 _aI, player : the puzzle of personal identity (MMORPGS and virtual communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii gaming console) -- "Realistic blood and gore" : do violent games make violent gamers? (first-person shooters) -- Games and God's goodness (world-builder and tycoon games) -- The metaphysics of interactive art (puzzle and adventure games) -- Artificial and human intelligence (single-player RPGs) -- Epilogue: Video games and the meaning of life.
650 0 _aVideo games
_xPhilosophy.
700 1 _aSilcox, Mark.
856 4 1 _zTable of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0824/2008030918.html
948 _au195763
949 _aGV1469.3 .C645 2009
_wLC
_c1
_hEY8Z
_i33039001114932
596 _a1
903 _a15174
999 _c15174
_d15174