000 | 01299cam a2200385 a 4500 | ||
---|---|---|---|
001 | 2007041509 | ||
003 | DLC | ||
005 | 20190729103705.0 | ||
008 | 071010s2008 mauaf b 001 0 eng | ||
010 | _a 2007041509 | ||
015 |
_aGBA893301 _2bnb |
||
016 | 7 |
_a014679784 _2Uk |
|
020 | _a9780262113199 (hardcover : alk. paper) | ||
020 | _a0262113198 (hardcover : alk. paper) | ||
020 | _a9780262516068 | ||
035 | _a(OCoLC)ocn175054571 | ||
035 | _a(OCoLC)175054571 | ||
040 |
_aDLC _cDLC _dBTCTA _dBAKER _dYDXCP _dUKM _dC#P _dDLC |
||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.16.W66 _bB49 2008 |
082 | 0 | 0 |
_a794.8 _222 |
245 | 0 | 0 |
_aBeyond Barbie and Mortal Kombat : _bnew perspectives on gender and gaming / _cedited by Yasmin B. Kafai ... [et al.]. |
246 | 1 | 8 | _aBeyond Barbie & Mortal Kombat |
260 |
_aCambridge, Mass. : _bMIT Press, _cc2008. |
||
300 |
_axxv, 371 p., [16] p. of plates : _bill. (some col.) ; _c24 cm. |
||
504 | _aIncludes bibliographical references and index. | ||
650 | 0 | _aVideo games for women. | |
650 | 0 |
_aVideo games _xSocial aspects. |
|
650 | 0 |
_aVideo games industry _xSocial aspects. |
|
700 | 1 | _aKafai, Yasmin B. | |
948 | _au195364 | ||
949 |
_aGV1469.16 .W66 B49 2008 _wLC _c1 _hEY8Z _i33039001212587 |
||
596 | _a1 | ||
903 | _a14994 | ||
999 |
_c14994 _d14994 |