000 | 01366cam a2200349 a 4500 | ||
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001 | 2008039639 | ||
003 | DLC | ||
005 | 20190729103658.0 | ||
008 | 080908s2009 maua b 001 0 eng | ||
010 | _a 2008039639 | ||
015 |
_aGBA917127 _2bnb |
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016 | 7 |
_a014908814 _2Uk |
|
020 | _a9780262012652 (hardcover : alk. paper) | ||
020 | _a0262012650 (hardcover : alk. paper) | ||
035 | _a(OCoLC)ocn248539580 | ||
040 |
_aDLC _cDLC _dBTCTA _dYDXCP _dUKM _dC#P _dCDX _dBWX _dVVC _dDLC |
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049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.34.C67 _bS53 2009 |
100 | 1 |
_aSicart, Miguel, _d1978- |
|
245 | 1 | 4 |
_aThe ethics of computer games / _cMiguel Sicart. |
260 |
_aCambridge, Mass. : _bMIT Press, _cc2009. |
||
300 |
_a264 p. : _bill. ; _c24 cm. |
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505 | 0 | _aComputer games as designed ethical systems -- Players as moral beings -- The ethics of computer games -- Applying ethics : case studies -- Unethical game content and effect studies : a critical ethical reading -- The ethics of game design. | |
504 | _aIncludes bibliographical references (p. [251]-259) and index. | ||
650 | 0 |
_aVideo games _xMoral and ethical aspects. |
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650 | 0 |
_aVideo games _xPhilosophy. |
|
856 | 4 | 1 |
_zTable of contents only _uhttp://www.loc.gov/catdir/toc/ecip0827/2008039639.html |
948 | _au195272 | ||
949 |
_hEY8Z _i33039001111607 |
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596 | _a1 | ||
903 | _a14918 | ||
999 |
_c14918 _d14918 |