000 | 01799nam a2200409 a 4500 | ||
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001 | 2009280806 | ||
003 | DLC | ||
005 | 20190729103638.0 | ||
008 | 090819s2007 nyu b 001 0 eng c | ||
010 | _a 2009280806 | ||
020 | _a9781403984531 (pbk.) | ||
020 | _a1403984530 (pbk.) | ||
035 | _a(OCoLC)ocn172569526 | ||
040 |
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042 | _apcc | ||
049 | _aEY8Z | ||
050 | 0 | 0 |
_aGV1469.3 _b.G44 2007 |
084 |
_a81.51 _2bcl |
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084 |
_a76.30 _2bcl |
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100 | 1 | _aGee, James Paul. | |
245 | 1 | 0 |
_aWhat video games have to teach us about learning and literacy / _cJames Paul Gee. |
250 | _aRev. and updated ed. | ||
260 |
_aNew York : _bPalgrave Macmillan, _c2007. |
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300 |
_a249 p. ; _c24 cm. |
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500 | _a"December 2007"--T.p. verso. | ||
504 | _aIncludes bibliographical references (p. [229]-239) and index. | ||
505 | 0 | _aIntroduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a "waste of time"? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- The social mind : how do you get your corpse back after you've died? -- Conclusion -- Appendix : The 36 learning principles. | |
650 | 0 |
_aVideo games _xPsychological aspects. |
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650 | 0 |
_aComputer games _xPsychological aspects. |
|
650 | 0 | _aLearning, Psychology of. | |
650 | 0 | _aVisual literacy. | |
650 | 0 | _aVideo games and children. | |
948 | _au194259 | ||
949 |
_hEY8Z _i33039001110054 |
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