000 | 01429cam a22003014a 4500 | ||
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001 | 2008008742 | ||
003 | DLC | ||
005 | 20190729103613.0 | ||
008 | 080225s2008 maua b 001 0 eng | ||
010 | _a 2008008742 | ||
020 | _a9780262033787 (hardcover : alk. paper) | ||
040 |
_aDLC _cDLC _dDLC |
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049 | _aEY8Z | ||
050 | 0 | 0 |
_aML3540.7 _b.C65 2008 |
082 | 0 | 0 |
_a781.5/4 _222 |
100 | 1 |
_aCollins, Karen, _d1973- |
|
245 | 1 | 0 |
_aGame sound : _ban introduction to the history, theory, and practice of video game music and sound design / _cKaren Collins. |
260 |
_aCambridge, Mass. : _bMIT Press, _cc2008. |
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300 |
_ax, 200 p. : _bill. ; _c24 cm. |
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504 | _aIncludes bibliographical references (p. [189]-196) and index. | ||
505 | 0 | _aIntroduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music. | |
650 | 0 |
_aVideo game music _xHistory and criticism. |
|
856 | 4 | 1 |
_zTable of contents only _uhttp://www.loc.gov/catdir/toc/ecip0812/2008008742.html |
948 | _au193369 | ||
949 |
_hEY8Z _i33039001107506 |
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596 | _a1 | ||
903 | _a14446 | ||
999 |
_c14446 _d14446 |