000 01429cam a22003014a 4500
001 2008008742
003 DLC
005 20190729103613.0
008 080225s2008 maua b 001 0 eng
010 _a 2008008742
020 _a9780262033787 (hardcover : alk. paper)
040 _aDLC
_cDLC
_dDLC
049 _aEY8Z
050 0 0 _aML3540.7
_b.C65 2008
082 0 0 _a781.5/4
_222
100 1 _aCollins, Karen,
_d1973-
245 1 0 _aGame sound :
_ban introduction to the history, theory, and practice of video game music and sound design /
_cKaren Collins.
260 _aCambridge, Mass. :
_bMIT Press,
_cc2008.
300 _ax, 200 p. :
_bill. ;
_c24 cm.
504 _aIncludes bibliographical references (p. [189]-196) and index.
505 0 _aIntroduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
650 0 _aVideo game music
_xHistory and criticism.
856 4 1 _zTable of contents only
_uhttp://www.loc.gov/catdir/toc/ecip0812/2008008742.html
948 _au193369
949 _hEY8Z
_i33039001107506
596 _a1
903 _a14446
999 _c14446
_d14446